V 0.4.2:
- RAM usage for new animations causing crashes. Fixed.
V 0.4.1:
- Minor bug fixes.
V 0.4.0:
Breeding Engine:
- Added farm hand system
- Framework to support items and shops added (currently inactive due to lack of items)
- Two new breeding animations
Combat Engine:
- Area of effect attacks added
- Six new attack animations
- Charm attacks added
- Buff and debuff attacks added
V0.3.0:
Breeding Engine:
- Added character customization
- Added color variation for monsters
- Limited actions per day
- New trait icons and tooltips
- Improved trait and stat inheritance
- Tweaked heat trait
Battle Engine:
- Introduced healing moves
- Added a battlefield generator with a much larger range of battlefields (though still limited to woodland based ones)
- Re-worked the entire battle engine to work within an instance, making it faster and more contained. (Still needs a good deal of optimisation, especially where movement is concerned though)
- Explore button now sends you on a random adventure (Still needs art), which may or may not involve hacking things to death.
- Various small quality of life improvements, like showing weapon stats, showing which AI unit is attacking and what it is targeting
- A complete damage calculation overhaul to make stat differences less dramatic and pave the way for new weapons and items to be introduced
- Lots of under the hood prep work for future features
- A help button that leads you to the tutorial
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