Changelog


V 0.4.2:

- RAM usage for new animations causing crashes. Fixed.


V 0.4.1:

- Minor bug fixes.


V 0.4.0:

Breeding Engine:

- Added farm hand system

- Framework to support items and shops added (currently inactive due to lack of items)

- Two new breeding animations

Combat Engine:

- Area of effect attacks added

- Six new attack animations

- Charm attacks added

- Buff and debuff attacks added


V0.3.0:

Breeding Engine: 
- Added character customization 
- Added color variation for monsters 
- Limited actions per day 
- New trait icons and tooltips 
- Improved trait and stat inheritance 
- Tweaked heat trait 
Battle Engine: 
- Introduced healing moves
 - Added a battlefield generator with a much larger range of battlefields (though still limited to woodland based ones) 
- Re-worked the entire battle engine to work within an instance, making it faster and more contained. (Still needs a good deal of optimisation, especially where movement is concerned though) 
- Explore button now sends you on a random adventure (Still needs art), which may or may not involve hacking things to death. 
- Various small quality of life improvements, like showing weapon stats, showing which AI unit is attacking and what it is targeting 
- A complete damage calculation overhaul to make stat differences less dramatic and pave the way for new weapons and items to be introduced 
- Lots of under the hood prep work for future features 
- A help button that leads you to the tutorial 

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